Vfx suite 28/22/2023 Unable to load image SupercompHelper.aex, Win32 error 0n2 (560.57c4): Access violation - code c0000005 (first/second chance not available)įor analysis of this file, run !analyze -v The stored exception information can be accessed via. This dump file has an exception of interest stored in it. Windows 10 Version 19043 MP (12 procs) Free 圆4 User Mini Dump File: Only registers, stack and portions of memory are available Here is a preview of the Crash Dump: Loading Dump File I have analyzed the crash dump generated by After Effects and SupercompHelper.aex seems to be the problem. Regards, problem still exists in the latest version of supercomp: In the *aex I work with PNG sequences (converted from REDRAW), ProRes 4:2:2 (stock clips), a few PSDs. System: Windows 10 / Adobe After Effects CC 2018 Memory: G.Skill / DDR3 / 16 GBytes / UDIMM / 4x 4096 MBytes Processor: Intel(R) Core(TM) i7-2600K CPU 3.40GHz / 4 cores Here are my specs (it's an old horse, but it does the trick Someone here have some experience with it - or ideas out of the blue? ![]() Somewhere AE and RG fight it out, but where? Looking at the performance monitor, neither CPU nor GPU nor RAM nor anything else go through the roof when After Effects decides to linger. After uninstalling Supercomp, everything was normal again, and after a reinstall, it became sluggish again. Even in low-res rendered RAM previews only 7(!) fps play back. I bought Red Giant's »VFX Suite« and only installed the awesome Supercomp plugin, but after the installation After Effects performance already went south immediately, without even applying the newly installed plugin. She did an incredible amount of intense physical training to be fit for working on this because she was spending - I don’t know how many hours a day, but several hours a day - almost supporting herself through her stomach muscles in different positions. Replacing her body, putting her tail on, obviously, creating the animation that went with her physical movement, was so much easier when we actually had a believable performance in the first place from her. “It really was her performance that sold the fact that she was a mermaid. He adds that not only was Bailey “delivering the most amazing performance and singing as well, within these rigs, but she was giving a performance and a believability.” … But we would then replace everything apart from the faces and the hands with digital bodies, which would allow us to then translate the movement through their bodies to make it look like they were really propelling themselves through the water.” ![]() “We used their faces for real, which allowed them to deliver lines of dialogue to emote, to give us the performance. You’ve gotta be fixed from a certain point,” he explains. “If you are held in a rig, there’s no way you can move your body. To capture the performances of Bailey and other actors playing aquatic characters, “it really seemed that the principle for this would be to put actors on rigs that could be moved around spatially on the floor, using stunt people to actually push the rigs and also to introduce dance people who could help puppeteer the actors so they could actually move in a way that gave us essentially the movement of their head. Box Office: 'The Little Mermaid' Swims to $118.6M Memorial Day Debut
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